
Izdaas
A downloadable game for Windows, macOS, and Linux
Izdaas is a pack of short non-linear maps build upon Freedoom2, focusing on routing and small skirmishes. The full project will be 3 episodes of 6-8 levels each (contains currently 6 levels of the first episode).
The way you play Izdaas is up to you. It was designed with the 4th difficulty in mind, exploring each map to find a good path to get some key elements before reaching the exit. Each map features multiple paths, with pros and cons, that can be intertwined or not for a short and hazardous run or a longer safer route.
You will not find that much ammunition in the 4th difficulty, and stealth can also help you to pass through dangerous areas until you can arm yourself enough.
Each level can be played individually, rushed below a minute or so, or be cleared completely under 10 minutes. A whole episode can be cleared under an hour once you know it well.
This game was designed with a classical Doom style and levels are vanilla-compatible. Free-look is not required, but you can enable it if you prefer. Free-aiming changes the balance of the rocket-launcher and plasma gun and should not be used. Jumping and crouching will break some maps by opening unexpected paths.
Each level was designed to be cleared in multiple tries without mid-level saves. The end of each level can be though as a checkpoint for continuous play.
Read more about the game and installation methods on Izdaas website.
| Published | 7 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Cup'n Plate Games |
| Genre | Shooter |
| Tags | Arcade, Doom, DOOM WAD, First-Person, FPS, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Accessibility | Configurable controls |
| Multiplayer | Ad-hoc networked multiplayer |
| Links | Homepage |
| Content | No generative AI was used |
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